The story is very satisfying and well-done. It is much more Japanese than many survival horror titles out there (both looks and plot-wise) and stresses the "survival" aspect quite a bit, often encouraging escape from enemies and anal-retentive micro-management of weapons and resources. A very well-realized horror game and the first in the series to get an M rating, if that counts for something.Ī very cinematic (there's a reason it spans 3 CDs) survival horror where you control a young boy with psychic powers who is humanity's last hope against the Galerians, genetically enhanced übermensch. Light is your main weapon against them, which will strike a cord with fans of LIT and Alan Wake. Play through it with one of two characters (one is more focused on combat the other on puzzles) and fight both the tank controls and a race of evil beings that hail from the Dark World. Although it wouldn't hurt to pick up Aquanaut's Holiday: Hidden Memories, if you can find it.Ī reboot of the classic survival horror series that takes more than a few cues from Resident Evil. You'd think that advances in graphics would have rendered this obsolete, but it has a charm all its own if you can handle the overall murky look. The main draw is discovery-whether it is of sunken ships or ancient ruins-along with the game's more esoteric aspects, like communicating with certain species of fish. The story's quite good and many aspects of the combat are interesting even for veterans in these kinds of games just beware of the difficulty curve.Īn intriguing "non-game" about first-person underwater exploration that spanned a whole series. Character death is permanent, like in the Fire Emblem series, and the game is certainly grind-heavy unless you happen to be a tactical genius (and even then). A well-realized plot and a likeable, large cast of characters round it off as a completely worthwhile game.Īn extremely tough tactical RPG with a number of innovative systems layered on top of each other, resulting in complex and grueling battles. Although it's a tactical RPG through and through, the one-on-one combat is complex and tense, going beyond the I-hit-you-you-hit-me one would expect. Vanguard Bandits takes place in an ersatz-European medieval setting rife with political intrigue and international tension, except that there are also mecha. A 2000 remake included multiplayer, a "true" final boss and made the evil nation fully playable among other things, but didn't make it out of Japan. There is an overarching narrative involving an evil nation. Each nation has a ruler, who is a fully-fleshed out character with personal motivations and story cutscenes. Pick one of six nations in the continent of Forsena and set out to conquer everyone else by building your army (composed of both class-specific Rune Knights and monsters) and taking territories for yourself, one tactical battle at a time. The plot is pretty tense it's divided into two "volumes", where you play as a different protagonist, summoning and upgrading phantoms to form your personal army. Heavily story-driven SRPG with character design and art by Yoshitaka Amano. The game mechanics (not mention graphics, to those who bother with them) got BETTER during those years and I would take a leap of faith to say that there's nothing like "The Battle for Wesnoth" out for playing.Guise, I recommend you look into (and subsequently add) the following games: WARNING: Any attempt to play those games may totally frustrate you. So bugged, I can't actually believe I finished it. It had a much flawed sequence for the PSX called "Marter of Monsters - Disciples of Gaia". Playing "The Battle for Wesnoth" makes me feel in touch with the upgraded, near-perfect version of hex based strategy that I learned to love so much years ago.įor instructional purposes, Master of Monsters is a Genesis Classic (called Mega Drive here in Brazil) that created a legion of fans down here. But the hex based acion, with promotable units, multiple attacks, ground evasion and almost everything else. Of course we are not dealing with the monster theme here. But not a single one of them even mention what seems to be the most clear inspiration to "The Battle fot Wesnoth": Master of Monsters. Many replies involve Fantasy General and Panzer General some of them, Shining Force and Fire Emblem Series.
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