![]() Of course Minter is not one to hold back visually. Minter is known to be a super fan of these arcade style shoot 'em ups, and their seemingly basic premise can belie surprising complexity, and all the while encouraging flow states. Despite this lack of traditional dial controller, Tempest 4000 plays like a dream and will bring back a lot of memories. Tempest 4000 has 100 levels and three game modes that can strike up surprising, emergent patterns. Minter's version is a visually striking, fast-paced update, offering vibrant, almost rhythmic-like gameplay. Tempest debuted in 1981, utilising vector display technology, and was one of the first games to have progressive level design. Tempest 4000 is Minter's love letter to the original Atari arcade classic. See how PS4s biggest games take advantage of PS5 hardware to look and feel better than ever, including higher resolutions, enhanced visuals, improved performance and a range of free upgrades. Given the current prettier-means-better thinking in the computer games industry, its no small wonder that Tempest 2000 has not followed the overly ambitious, lets-make-the-game-in-3D trend of some other recent video-game comebacks. You control the Claw that moves about 3D geometric levels constructed. ![]() But with one of his games now heading to Nintendo Switch, this may change a little, especially as the console is so suited to the particular kind of games he makes. Back in the early 1980s, Ataris Tempest was one of the best-selling games on both home systems and in the arcades. While the visuals have certainly been enhanced the gameplay remains true to its roots. Minter has been in the British video games scene for some time, a veteran if you will, although he's never quite reached mainstream fame since he's always stayed in his own quirky area. ![]() If you don't know who Jeff Minter is, you really should, especially if you're partial to cult British developers who make highly idiosyncratic video games. ![]()
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